One guide for Xbox, PlayStation, Switch and pro controllers: what each joystick type is, how they compare, and how the repairs are done.
OEM means the same kind of stick the controller came with from the factory. Inside, a small contact slides across a thin resistive track to tell the console where the stick is. It is simple, proven, and feels exactly like your controller did on day one.
Because the contact physically rubs the track, it wears over time, the same way your original stick did. A new OEM stick starts out fresh and can last a long time, but drift can come back eventually, especially with heavy daily play.
Works on: Xbox One, Xbox Series, PS4 and DualSense. 6-month warranty.
A Hall Effect stick has a small magnet that moves with the stick and a sensor that reads the magnet's position. Nothing rubs against anything to measure the movement, so the part of a stick that normally wears out and causes drift is gone.
Works on: Xbox Series X and S, PS4 and DualSense. Not offered for Xbox One controllers. 6-month warranty.
TMR stands for tunnel magnetoresistance. It is also a magnet-based stick with no rubbing contact, but it uses a newer, more sensitive kind of magnetic sensor. In plain terms, it can read tiny movements more accurately and consistently than Hall Effect, and it typically uses less power.
Works on: Xbox Series X and S, PS4 and DualSense. Not offered for Xbox One controllers. 6-month warranty.
| OEM | Hall Effect | TMR | |
|---|---|---|---|
| How it senses | Sliding contact on a resistive track | Magnet and magnetic sensor | Magnet and a newer, more sensitive sensor |
| Can drift from sensor wear | Yes, over time | Essentially removed | Essentially removed |
| Feel | Exactly stock | Smooth and consistent | Smoothest and most precise |
| Xbox One | $25 | Not offered | Not offered |
| Xbox Series X and S | $25 | $45 | $65 |
| PS4 | $20 | $35 | $45 |
| DualSense | $25 | $45 | $55 |
| Warranty | 6 months | 6 months | 6 months |
Prices are for both sticks. Bring several controllers and the multi-controller discount applies. Elite and DualSense Edge controllers have their own rules, see the Pro Controllers page.
Not sure? Text me what your controller is doing at 385-504-1091 and I'll point you to the right one.
Pro and custom controllers get the same basic stick repair, but each one comes apart differently. Here’s what I do for each.
Inside, the Elite isn’t that different from a standard Xbox controller. The stick is soldered to the main board just like on a regular pad, there are just more extras to be careful around. The Elite Series 2 Core is the same controller inside, so it gets the same process.
SCUF’s back paddles and extra buttons add a lot of wiring, and each model is laid out differently (Instinct and Instinct Pro for Xbox, Reflex for PlayStation, Envision for PC), so I follow the layout of your model.
Battle Beaver builds its controllers from stock PlayStation and Xbox controllers and modifies them, so inside it’s mostly the stock layout plus their custom parts. Some PC-only builds use a different board, so I check which version you have first.
The Edge is the odd one out. Its sticks live in swappable modules that slide out from the front, so most stick repairs happen inside the module, not inside the controller.
Compare OEM vs Hall Effect vs TMR ↑
Elite and DualSense Edge controllers have their own rules, see the Pro Controllers page.
Heads up: Mouse click mods here are done with ExtremeRate kits only. I haven't worked with any other mouse click brand, so I can't speak to how those would turn out.
A mouse click mod swaps the standard controller buttons for switches that click like a mouse button. That makes rapid inputs faster and lighter.
Note: on the DualSense Edge, adding mouse click completely stops the adjustable triggers. On the Xbox Elite Series 2, adjustable triggers still work with the Xtreme Clicky kits, and with any other brand mouse click disables them.